Choice to Face it, Eyes Open (Research Facility) is a Quest in Scarlet Nexus. After their encounter with Kagero Donne and Kyoka Eden, they figure that they were only buying time. Tsugumi spots an OSF transport vehicle heading toward Seiran and Yuito's group decides to go where they think the two fled to, which is at the Supernatural Life Research Facility.

 

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Choice to Face it, Eyes Open (Research Facility) Walkthrough

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Yuito loses his memory again on a mission at Mizuhagawa District and begins losing his ability to speak. When Others attack, Yuito realizes he's in danger. He takes the medicine in the ampoule he got from the hospital and recovers. As they continue their mission, Tsugumi spots an OSF transport vehicle heading toward Seiran. Kyoka and Kagero attack suddenly, but their attack seems meant to only buy time, and they retreat. Yuito's group decides to go where they think the two fled to, which is at the Supernatural Life Research Facility.

The Research Facility

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The team arrives at the facility upon following the transport vehicle. Upon gaining control, look behind and you'll see a path ahead, as well as a locked door. Interact with the panel to trigger a cutscene. Tsugumi finds a keycard and you'll be able to enter. The locked doors around the area are indicated with a number of bars that require a certain keycard number, if you look to the right side next to the door panel number 1 which you just unlocked, you'll find another locked door that requires a keycard no. 4. - Keycard No. 1 is automatically now in your possession during the cutscene upon interacting with door number 1 earlier.

Where to Find Keycard No. 2

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Click on the map image above to enlarge it.

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Head up to the second level of the Museum Ruins area of the Research Facility. When you're there, you'll find a gate that is locked and blocked by a large shelf that you can teleport and phase through to reach the other side. Use SAS: Teleportation to do so. You'll easily identify the item since there's a number indicated at the top of the gold-colored cube. Grab the cube to obtain Keycard No. 2

Where to Find Keycard No. 3

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Click on the map image above to enlarge it.

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Upon getting, Keycard No. 2, head back and use it at door number II that's opposite of Satori the Archivist. Pass through and head towards the path on the right where you'll come across Others such as the Missin Pound and Cushion Pound at a narrow corridor. You'll again, find a gate that is locked and blocked by a large shelf that you can teleport and phase through to reach the other side. Use SAS: Teleportation and grab the cube to find Keycard No. 3.

Where to Find Keycard No. 4

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Backtrack to the second floor and use Keycard No. 3 on Door no. 3. Go through the door and turn left to find a room where it is guarded by enemies such as the Fuel PoolMissin PoundCushion Pound, and Spawn Yawn. You need to defeat all enemies in order to disable the arena barrier - Keycard No. 4 is just by the corner of the room, on the ground. After grabbing the last keycard, simply head towards the section that has red walls, leading to Door no. 4 which is the marked objective, you'll also find Satori the Archivist next to it to save your game - a cutscene will trigger when you arrive at a hidden facility.

Encounter: Kasane, Shiden, Arashi

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After the cutscene, you'll now fight against Shiden Ritter, Arashi, and Kasane. Focus on taking out Shiden first since his attacks are lightning-based and it can get quite annoying when you get hit multiple times and get shocked. Remember that when are inflicted with the Shocked Status, you'll fall to the ground and become immobile for a brief moment, making you vulnerable to their attacks. A good counter to protect yourself is using SAS: Sclerokinesis.

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Once you've dealt with Shiden, switch to Arashi and just keep spamming your weapon attacks. Only use Psychokinesis attacks when she gets stunned for a brief moment since her Hypervelocity power allows her to move around quickly. Using SAS: Pyrokinesis since you get AoE attacks from Hanabi's power Pyrokinesis. If you want to dance around the battlefield as well, use SAS: Teleportation. Apart from that SAS: Sclerokinesis is a good ability to negate attacks for a brief period of time.

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Last of course, will be Kasane Randall, and you should by now, know her tactics since this is your fourth encounter fighting her. Remember that Kasane uses the same power as you do, the only difference is she has quite an advantage when using her weapon since she using throwing knives that are fast and can hit you at mid-range. So be ready to dodge a lot. Kasane will throw objects at you when she uses Psychokinesis, so the best way to counter her is to "Intercept" her attacks. If timed right after dodging any object or projectile is thrown at you, you can press the designated button to send those objects or projectiles back at her.

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You'll know when Kasane will use Psychokinesis and throw objects at you when she stays put and focuses on grabbing and flinging that object at you. You can't stop her when she tries to throw objects at you so you need to either dodge or intercept her attack by throwing the object back at her. Another good tactic is to time your dodges at the right moment to trigger a Perfect Dodge, this way you can also counterattack. Also, you can use Brain Field here but keep in mind to not prolong it since overusing it causes brain damage to Yuito and it can lead to a Game Over if he loses control, so be sure to deactivate it midway.

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When Kasane is at 40-50% HP, she'll trigger Brain Field, when this happens, maintain your distance and keep running around her until her Brain Field timer runs out - a cutscene triggers when her health is at 20% and you'll return to the Hideout, as well as entering the Standby Phase for Phase 6.

 


Trivia & Notes:

Trivia and notes go here

 




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