Companions in Scarlet Nexus are a special type of NPCs. Companions join the player and form a party to adventure out in the field. Companions are usually be recruited as the game progresses, and become active once they are chosen or added to the party. Companions are optional but helpful in a battle as they are capable of flanking your enemies and taking on various roles such as a support, tank, or DPS type. This page covers a full list of all the companions in the game.

 

Quick Scarlet Nexus Companions List

Arashi Spring  ♦  Fubuki Spring  ♦  Gemma Garrison  ♦  Hanabi Ichijo  ♦  Kagero Donne  ♦  Kasane Randall  ♦  Kyoka Eden  ♦  Luka Travers  ♦  Nagi Karman  ♦  Shiden Ritter  ♦  Tsugumi Nazar

 

Struggle Arms System


Struggle Arms System (SAS) is a system that allows you to temporarily borrow the psychic abilities of your party members by connecting your brain to theirs via a virtual cable. With this system, you can borrow psychic abilities Psychokinesis, Pyrokinesis, Duplication, Invisibility, Teleportation, Sclerokinesis, and more of your party members (Companions) and activate them for a certain period. By combining it with weapons and Psychokinesis, a variety of battle tactics become possible. The SAS gauge is used, and it is effective as long as the gauge lasts.

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Organize Party


You can choose battle members besides the main character and reserve members from "party" in the main menu. You can set members' powers in the SAS menu. If you use battle member's power through SAS, there will be a bonus added to the duration, and SAS gauge recovery speed.

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Changing Tactics


Different tactics designate which enemies your allies should target or whether they should prioritize healing. You can change tactics by pressing y-button-controls-scarlet-nexus-wiki-guide-min in the party screen. Directing your allies according to the situation can give you an advantage in battle.

  • Fight to the brink: Continue fighting without healing until health falls to 15%.
  • Don't overdo it: Once health falls below 75%, attacks will be made less frequently and healing will be prioritized. At 50% health, retreat and heal.
  • Evasive Maneuvers: Never attack, only evade and heal.
  • Target Different Enemy: Attack an enemy that the main character is not locked on to.
  • Target Same Enemy: Fight freely at own discretion.
  • Battle at Will: Attack the same enemy the main character is locked on to.

 

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Bond Level


Deepen the bond with your allies by progressing Bond Episodes, fighting with them, speaking to them, replying to Brain Messages, and giving Presents (after standby phase 2). After doing so, your bond level with them will increase when you speak to them at the hideout.  As the bond level with your allies increases, SAS effects are added and they will perform support actions on you such as healing and reviving more regularly.

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Team Bond Level


By interacting with your allies (Companions), your team's bond strengthens, increasing your Team Bond Level. This gives bonuses like increased rates of Guardian Vision, Assault Vision, and revivals, and chances to receive special items. In order to increase the team bond level, you must increase individual bond levels, complete bond episodes, and give special gifts to them.

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Giving Gifts


You can give gifts (Presents) to allies at the hideout. You can mainly get gifts from the shop's exchange. Bonds will strengthen more if you give them something they like. Gifts you give will also be displayed at the hideout, so your allies' area will become more festive.

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Scarlet Nexus Companions

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Kagero Donne

Power: Invisibility

An adult recruit of the OSF, who was scouted later than usual, Kagero is a sociable, somewhat frivolous young man.

 

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Arashi Spring

Power: Hypervelocity

This lovely soldier - the face of the OSF, whose passion and sunny personality have earned her fans of all ages - is just the persona Arashi uses when on screen.

 

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Kyoka Eden

Power: Duplication

Kyoka is widely known as the OSF Major, the perfect amalgamation of brains and beauty. She is great at looking after her units and frequently oversees platoons as a result.

 

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Shiden Ritter

Power: Electrokinesis

Shiden's transfer to this new platoon, where he teamed up with Kasane, was caused by his sharp tongue and attitude. This complicated his relationship with his old commander.

 

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Tsugumi Nazar

Power: Clairvoyance

A shy OSF member. Often stutters when feeling exceedingly nervous when talking to others, and feels down because of it all afterward.

 

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Luka Travers

Power: Teleportation

While he may look like a young boy, he is a brilliant high-ranking officer of the OSF. He is one of the elite "Septentrion" members, the most powerful psionics in the OSF.

 

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Gemma Garrison

Power: Sclerokinesis

A quiet and calm OSF veteran with a great knowledge of combat. He is extremely proud of what he accomplished and keeps on improving his powers through intensive training.

 

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Hanabi Ichijo

Power: Pyrokinesis

A childhood friend of Yuito, who has a cheerful and energetic personality. She despises injustice making her quite impulsive when she witnesses it.

 

 

 

Companions Stats Table

Click on the header to sort the table.

Name Health Power Attack Defense
Hanabi Ichijo 675 57 53 24
Gemma Garrison 900 43 58 34
Tsugumi Nazar 643 48 50 20
Luka Travers 718 55 60 21
Shidden Ritter 750 57 53 24
Arashi Spring 600 52 51 28
Kyoka Eden 755 55 50 21
Kagero Donne 713 50 54 28

 

 

Companions Weapons & Powers

Click on the header to sort the table.

 

 

Psycho-Kinetic Abilities

Psycho-Kinetic Abilities is a combat mechanic of the game that features various abilities that can be unleashed in and out of battle. In Scarlet Nexus, players take on the role of Yuito or Kasane who has the talent of Psychokineses and is a new recruit for the OSF. Psycho-kinetic abilities will allow Yuito, Kasane, and their companions to unleash devastating attacks against the "Others" such as lifting, breaking, and throwing various objects around you, the world around Yuito will be his greatest weapon. This page covers a list of all the Psycho-Kinetic Abilities that can be learned and unlocked in the game, as well as information regarding this combat feature.

Brain Drive System

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By attacking or destroying enemies, your concentration increases, and you will enter a state of brain drive.  In this state, your attack speed and movement speed will increase, the Psychokinesis power will increase, the time it takes to use it will decrease, and you will be able to fight more rapidly.

Brain Drive Effect

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Activating brain drive comes with many additional effects such as increased attack speed, reduced psychokinesis gauge consumption, and reduced lifting time for psychokinesis objects allowing for a more expeditious fight. The brain drive gauge will be displayed while it is active, and after a certain amount of time, it will automatically deactivate. When outside of battle, the brain drive gauge will deplete more slowly.

Struggle Arms System

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Struggle Arms System (SAS) is a system that allows you to temporarily borrow the psychic abilities of your party members by connecting your brain to theirs via a virtual cable. With this system, you can borrow psychic abilities Psychokinesis, Pyrokinesis, Duplication, Invisibility, Teleportation, Sclerokinesis, and more of your party members (Companions) and activate them for a certain period. By combining it with weapons and Psychokinesis, a variety of battle tactics become possible. The SAS gauge is used, and it is effective as long as the gauge lasts.

 

Scarlet Nexus Psycho-Kinetic Abilities

 

 

 

 

Struggle Arms System

Struggle Arms System (SAS) is a combat mechanic of the game that allows the player to unleash unique Psycho-Kinetic Abilities. Struggle Arms System or SAS is a system that allows you to temporarily borrow the psychic abilities of your party members by connecting your brain to theirs via a virtual cable. With this system, you can borrow psychic abilities Pyrokinesis, Duplication, Invisibility, Teleportation, Sclerokinesis, and more of your party members and activate them for a certain period. 

By combining it with weapons and Psychokinesis, a variety of battle tactics become possible. The SAS gauge is used, and it is effective as long as the gauge lasts. The SAS menu is displayed in the lower right of the screen during battle. Pressing the corresponding mapped buttons will activate the SAS in that slot.

SAS in Combat

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Struggle Arms System (SAS) is pretty much your best friend here when you are in combat. As the game progresses, you'll have different Companions who will hop in and out of your playable character's party such as Yuito or Kasane, eventually, leading up to the point of the game where all companions will be in reserve. You will encounter various types of Enemies here and it is best that you use SAS as much as you can such as SAS: PyrokinesisSAS: ClairvoyanceSAS: Sclerokinesis, so that you can borrow the CompanionsPsycho-Kinetic Abilities. Although it is recommended that you use it as frequently as you can, but it is still important that you manage when to use it and for how long since each SAS ability has a cooldown and needs to recharge before you can use it again.

 

Using Multiple SAS Simultaneously

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After learning certain skills, you will be able to activate 2 or more SAS simultaneously. * Some SAS cannot be activated together. You can use rb-button-controls-scarlet-nexus-wiki-guide-min+(RS) to disengage all active SAS at once, or you can inputrb-button-controls-scarlet-nexus-wiki-guide-min + b-button-controls-scarlet-nexus-wiki-guide-min a-button-controls-scarlet-nexus-wiki-guide-min y-button-controls-scarlet-nexus-wiki-guide-min x-button-controls-scarlet-nexus-wiki-guide-min against to disengage one at a time.

 

Scarlet Nexus Struggle Arms System

SAS: Electrokinesis

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Companion: Shiden Ritter

Electrokinesis (Kasane): By borrowing electrokinesis, the attacks and Psychokinesis objects will have electricity. It can inflict the Shocked Status when repeatedly used. It is effective against enemies with the Soaked Status. Additionally, weapon combos create sparks, making it easier to damage airborne enemies. Additional effects will be added as you strengthen your bond with Shiden.

 

SAS: Velocity

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CompanionArashi Spring

While borrowing Hypervelocity, you can move at a pace that makes it feel as if time slowed down. Use it when confronting fast enemies or those you want to finish off quickly. Additional effects will be added as you strengthen your bond with Arashi.

 

SAS: Duplication

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CompanionKyoka Eden

By borrowing the Duplication power, you can duplicate objects to use for Psychokinesis. While active, enemy shells are easier to break and it allows you to attack with multiple objects. Extremely effective when you want to finish off multiple enemies at the same time. Additional effects will be added as you strengthen your bond with Kyoka.

 

SAS: Invisibility

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CompanionKagero Donne

By borrowing the Invisibility power and vanishing, you will go undetected by enemies. You can sneak to the enemy's weak point and attack. Basic attacks, special attacks, and Psychokinesis attacks when the enemy does not detect you are always critical hits that apply massive physical and crush damage. Additional effects will be added as you strengthen your bond with Kagero.

 

SAS: Pyrokinesis

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CompanionHanabi Ichijo

Pyrokinesis (Yuito): By borrowing Pyrokinesis, flames engulf weapons and Psychokinesis objects for the attack, and weapon combos will have an increased area. it increases damage to the enemy and can also cause the Burned Status when repeatedly used. It is effective against enemies with the Oiled Status. Additional effects will be added as you strengthen your bond with Hanabi.

 

SAS: Clairvoyance

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CompanionTsugumi Nazar

By borrowing the Clairvoyance power, you can detect invisible enemies and see-through poor visibility conditions such as fog. Additionally, perfect dodges are easier to execute, allowing you to trigger a powerful Read Attack by performing a weapon attack immediately after. Additional effects will be added as you strengthen your bond with Tsugumi.

 

SAS: Sclerokinesis

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CompanionGemma Garrison

By borrowing Sclerokinesis, you harden your entire body and render enemy attacks ineffective. The effective time shortens with the number of enemy attacks. Use it when there are no means to escape the enemy's attack. Additional effects will be added as you strengthen your bond with Gemma.

 

SAS: Teleportation

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CompanionLuka Travers

By borrowing the Teleportation power, pressing the corresponding button for steps becomes teleportation moves, allowing you to attack dangerous close-range enemies with quick strikes before retreating to a safe distance. Additionally, performing a weapon attack while in range of a target teleports you next to the enemy for a slash attack. It also allows you to move through walls. Additional effects will be added as you strengthen your bond with Luka.

 

SAS: Psychokinesis

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Kassane Randall or Yuito Sumeragi as a Companion

Borrowing Psychokinesis from either Kasane (if you are playing as Yuito) or Yuito (if you are playing as Kasane) won't consume the Psychokinesis gauge. You will also be able to control all surrounding objects and use the Psychokinesis field to attack with all of them by pressing the corresponding buttons.




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